Darren Don
Games / Un, Deux, Trois, Cat!
Playable now

Un, Deux, Trois, Cat!

A dexterity game for 2–6 players, played with real felt cat toys. Everyone flips a card at once. Grab the toy shown in its own color before anyone else does, or grab the cat when nothing is.

Players
2–6
Genre
Dexterity · Speed · Spotting
For fans of
Ghost Blitz · Taco Cat Goat Cheese Pizza
Length
About 10 minutes · 10 to 15 quick rounds
Components
60 cards, five felt cat toys and a felt cat
Box
8 × 8 × 3 in two-piece box
Un, Deux, Trois, Cat! mockup on a knit blanket in a sunbeam: the box, the felt toys, the deck and two cards, a ball of yarn and a bowl of kibble.
Rendered mockups

Overview

The pitch

Chant “un, deux, trois, cat!” and everyone flips their top card at the same moment. Each card shows one of five toys, almost always wearing another toy’s color. If any card shows a toy in its own color, grab that toy from the middle of the table. If none does, grab the cat. The whole table builds each round’s puzzle together, so nobody knows the answer until the cards land.

Real toys, real grabs

Five felt cat toys and a felt cat sit in the middle. You don’t slap a pile, you pounce on a mouse. The cards are painted to match the toys exactly.

Built by the table

The answer depends on every card flipped at once, so your own card can be the answer for everyone else. With more players there’s more to scan, and more chances for two toys to be right.

Decoys on purpose

Every wrong color belongs to another toy. A green mouse pulls your eye to the fish; a blue bird makes you think ball. Fast hands are not enough.

One deck, 2 to 6

Deal all sixty cards out and play until they’re gone: 10 to 15 rounds. With two or three players everyone flips two cards, so the table always has plenty to read.

One toy in its own colorGrab that toy. The green fish is a fish in its own color.
Two toys in their own colorsBoth are right. Two players can score, one toy each.
Nothing in its own colorGrab the cat. It’s never on a card.

Components

Five toys, five colors

Each toy has its own color: a yellow bird, a green fish, a blue ball, a pink mouse and an orange butterfly. It appears on twelve cards, three times in its own color and nine times wearing another toy’s color.

The bird card in its own color, yellow: a plump yellow felt bird with a brown beak and a cream tail.
BirdYellow
The fish card in its own color, green: a green felt fish with darker spots and a tassel tail.
FishGreen
The ball card in its own color, blue: a blue felt ball with a cream stripe.
BallBlue
The mouse card in its own color, pink: a pink felt mouse with darker spots and a charcoal tail.
MousePink
The butterfly card in its own color, orange: an orange felt butterfly with cream spots and a brown body.
ButterflyOrange

One toy, five ways. Only the pink mouse is a mouse in its own color. The other four are decoys, and each one wears the color of a different toy.

The box lid: Un, Deux, Trois, Cat! by Darren Don, with a painted grey cat reaching a paw toward the bird, butterfly, ball, fish and mouse on a cream rug, over plum with gold paw prints.
The boxA dexterity game for 2–6 players
The card back: the painted cat and the title in a cream oval on plum with gold paw prints.
The card backThe cat on the paw prints

In the box

  • 60Cards, poker-sized: twelve per toy, painted in gouache
  • 5Felt cat toys: bird, fish, ball, mouse and butterfly, each one solid color
  • 1Felt cat, the grab when nothing is in its own color
  • 1Rules sheet

Mockups show a proposed production version: felt toys made to match the card art, in an 8 × 8 × 3 in two-piece box.

Mockups

Rendered from the card and box art on a linen cloth.

The box beside the five felt toys, the felt cat and four flipped cards.
The box
A four-player round in progress.
A four-player round
The box, the six felt toys and sixty cards as five piles of twelve.
What’s in the box

Play

Race the cats

The game runs below. No download or account needed.

Learn to playA two-minute coached game against Minou, Pompon and Biscotte: reading the whole table, the cat, two toys at once and wrong grabs, then one round at full speed.
You against the botsOne to five opponents seated around the table, each flipping from their own pile. Easy cats take about two seconds and slip up often; hard cats grab in about a second and rarely miss.
Clicks or keysClick a toy, or press 1 to 5 for the toys and 6 for the cat. The end screen shows your fastest grab.
Runs right in your browser.
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Preview of the one-page Un, Deux, Trois, Cat! sell sheet.

Sell sheet

One page for your review meeting

The pitch, a round told in three panels, the box, specs, contact and a QR code to the playable demo, on a single landscape page ready to print or forward.

Three pages of the print-and-play kit: the two rules pages and a sheet of nine cards.

Print and play · on request

Want it on your table?

An eleven-page kit: two pages of rules, seven sheets holding all sixty cards with crop marks, a sheet of card backs and six cut-out toy tokens. Or skip the tokens and grab five small things in the five colors. Email me and I’ll send it over.

Rules in brief

How it plays

The full rules, ready to read or print.

Setup

Put the five toys and the cat in the middle, in everyone’s reach. Deal out all 60 cards face down: 30 each for two players, 20 for three, 15 for four, 12 for five, 10 for six.

The flip

Everyone chants “un, deux, trois, cat!” and on “cat!” flips the top card of their pile face up. With two or three players, everyone flips two cards.

What to grab

Any toy shown in its own color, on anyone’s card: grab it. Several different toys in their own colors: each is a correct grab, one per player. Nothing in its own color: grab the cat.

Scoring

Everyone holding a correct toy keeps the card they flipped as a point. Everyone else discards theirs. Toys go back in the middle and you chant again.

Wrong grabs

Grab the wrong thing and you let go. You’re out for the rest of the round, and you discard one of your scored cards, if you have any.

Game end

Everyone runs out of cards on the same round. Most cards wins. Tied? Deal everyone one more card from the discards and flip once more; only the tied players may grab.

Interested in Un, Deux, Trois, Cat?

Ask for a prototype or a walkthrough call with your team, or meet me at a convention.